Check out Ken Wong's brilliant talk on Monument Valley at Nicer Tuesdays

Date
23 September 2014

Share

At last month’s Nicer Tuesdays the brilliant Ken Wong of ustwo gave us a terrific insight into how narrative informed and permeated the studio’s hugely popular Monument Valley game. “There is no blowing things up or high scores,” Ken explained, “just geometry and impossible architecture and forgiveness.”

He sketched out how storytelling is different in a gaming context because we the players have such a direct input, but he said that Monument Valley’s vague and intriguing narrative was key to making it something more “than a series of abstract puzzles.”

Above

Ken Wong at Nicer Tuesdays (Photo by GT)

Above

Monument Valley artwork

Above

Ken Wong at Nicer Tuesdays (Photo by GT)

Sponsored by Park Communications

Founded in 1991, Park Communications is considered by many to be London’s preeminent printer. With a roster of both corporate and cultural clients, Park is a one-stop-shop to translate, artwork, print and bind literature of many different kinds, from the finest coffee table books and catalogues, through FTSE annual reports, to niche market magazines and brochures. Working closely with clients to develop bespoke creative solutions, Park’s reputation is built on the highest quality, reliability and flexibility.

They have brought their professionalism to both our Printed Pages magazine and the It’s Nice That Annual 2013, and we look forward to working with them in 2014 and beyond. To contact Park, email Alison at a.branch@parkcom.co.uk or via the website www.parkcom.co.uk

Hero Header

Share Article

About the Author

It's Nice That

This article was written by the It’s Nice That team. To find our editors and writers, please head over to our Contact page.

It's Nice That Newsletters

Fancy a bit of It's Nice That in your inbox? Sign up to our newsletters and we'll keep you in the loop with everything good going on in the creative world.